Tuesday, 7 May 2013

Playtesting notes: Alternate player actions

This iteration of the Magic Maelstrom game reduces player downtime. This is achieved by having actions pass sequentially round the players rather than having traditional player turns where each player takes all their actions, completes their turn, then the next player takes all their actions and so on.

The Player Reference Sheet (below) was created to give a visual representation of the action options available to players and also show clearly which actions have been taken by each player. This also addresses the feedback received about it being too easy to forget which unit special abilities were either available or used.

Magic Maelstrom: Player Reference Sheet
This works by having players slide a token to show when an action is completed - here is a quick shot from a draft version of the Sheet:






No comments:

Post a Comment