Monday, 26 August 2013

New Resource and Fate Card designs and Fate Card contents

Here are the new Resource and Fate Card designs, plus the new Fate Card content ideas, revised following the latest round of playtesting, with some balancing of effects and greater clarity of card purpose.

One of the main pieces of ongoing feedback has been that players have found it confusing as to what some Cards could be used for.

I have now changed the card layouts to explicitly state the main Card actions.

Here are a couple of the new Resource Card designs (with an existing one for comparison). These now clearly state what Unit you may choose to build and that you may alternatively use the card colour to activate an area.



Existing Resource Card Design


New Resource Card Designs

And here's an example of one of the new Fate Card designs. This one clearly states that this is a Unit card and that you may alternatively use the card colour to activate an area. Each Fate Card will state whether it is UNIT, EVENT or COMBAT card. A few may have a combined potential use.

New Fate Card Design

And I've made a PDF of the new Fate Card contents, which I think have some interesting ideas in them, please have a look and let me know what you think.

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